Post by Saiken on Jan 18, 2015 17:44:32 GMT
Name: Saiken, Saiku, Sai
Element: Pyrus
Main Bakugan:
1. Cyborg Helios (750)
2. Saint Nemus (720)
3. Rex Vulcan (690)
Secondary Bakugan:
1. Trap Bakugan Scorpion (350)
Abilities:
1. Hammer Knuckle – Vulcan gains 300gs.
2. Hyper Aegis – Vulcan gains 500gs.
3. Hyper Impact – Vulcan can travel to another GC with an opponent on it. The opponent loses 100gs.
4. Mega Viblow – Vulcan can temporarily leave the game. The next time an ally Bakugan faces an opponent on the same GC, Vulcan will land on that GC with additional 200.
5. Bakugan Multiplier – Choose one GC with more than two Bakugan on it. Send Nemus to that GC.
6. Borehole Reflection – Decrease the Gpower of one enemy by 400gs.
7. Darkus Force – Activate only if you have a Darkus Bakugan as an ally. Both Nemus and that Bakugan may activate a used ability.
8. Divine Light – Prevent your opponent from activating abilities this round.
9. Elemental Roar –Activate only if Nemus is in battle. Activate the following effects depending on the opposing attribute.
- Pyrus: Nemus gains 300gs.
- Ventus: Move the opposing Bakugan to another GC.
- Aquos: The opponent may not play anymore abilities this round.
- Subterra: The enemy's gpower is reduced by half.
- Haos: Nemus loses 400gs.
- Darkus: Multiply your Gpower by two.
10. Float Shield – Nemus gains 300gs.
11. Pyramid Shield – Increase the Gpower of all ally Bakugan on the field by 200gs.
12. Sparkly Arrow – Nemus gains 200gs and may begin a long range battle.
13. Chaos Shock Cannon – Helios gains 300gs.
14. Cyborg Laser Eye – Helios gains 200gs and the ability to start a long range battle.
15. Defense Quasar – The opponent loses 300gs.
16. Defuse Quasar – Activate only if Helios is battling a Bakugan on the same GC. Send thar Bakugan to another Gate Card.
17. Explosion Lambda – Helios gains 600gs. It is automatically defeated at the end of the round.
18. Farbus – Helios returns to its original Gpower.
19. Fusion Ability Return Lambda – (Fuses with Explosion Lambda): Activate only if you have no more abilities or Gate Cards left to play for the round. Any Bakugan on the same GC with Helios is also eliminated at the end of the round
20. Ash Cloud:No player is allowed to use abilities for this entire round.
21. Ashes: Choose one opposing Bakugan battling your Bakugan and reduce it's Gpower by half.
22. Back Fire: The Gate Card is nullified.
23. Rapid Blaze Slash: Choose one of your Bakugan. It gains 200gs and the ability to attack 2 Bakugan anywhere on the field.
24. Flare Mine: Choose one Gate Card. The next one a Bakugan lands on that GC it will automatically eliminate all Bakugan standing on it.
25. Pyrus Blast: Activate only when one of your Pyrus Bakugan was defeated in the last 2 rounds. Choose one of your Bakugan on the field alone on a Gate Card. Then the opposing Bakugan that defeated yours is forced unto your GC and it loses 300gs.
Gate Cards:
1. Ghost Mine: Eliminate all Bakugan standing on this card.
2. Quartet Battle: Every player adds one Bakugan onto this card.
3. Battle Sham: Choose one Bakugan on the field and it is automatically defeated.
4. Revive: The user recovers all of his/her defeated Bakugan.
5. Reload: The user regains all their abillities back excluding their Speical Ability card.
6. Pyrus Reactor: Add the total Gpower of all Pyrus Bakugan on the field. Add that amount of Gpower to the Pyrus Bakugan on this card.
7. Mess Up: Doubles the gpower of the opposing team on this card then turns all gpower negative
8. Warp Battle: Choose one of your and your opponent's Bakugan from anywhere in the field and bring them to this gatecard
9. Trap Pull: Pulls an opposing Trap Bakugan on the field and it cannot activate abilities or battle. It is counted as defeated for the remainder of this card. This card can only be negated by an ability at any point after its activation.
10. Pyrus: The gpower between two opposing Bakugan on this card switch