Post by The Dark Prince on Feb 8, 2015 20:51:22 GMT
Name: Gus, The Dark Prince
Element: Haos
Main Bakugan: Elico (650), Wilda (620), Saint Nemus (750)
Secondary Bakugan: Dark Hound (350)
Ability Cards:
1. Accurus – Must be Subterra. Elico can move freely to any Gate Card how many time as desired for this round.
2. Die Elude – Elico can switch locations with one Bakugan on the field.
3. Flash Freeze – Must be Haos. Choose one opposing Bakugan on the field. It cannot leave it's GC until it is defeated or by card effect.
4. Myth Ram Judge – Must be Haos. The opponent may no longer activate abilities and one opposing Bakugan loses 200gs.
5. Screw Blow – Elico is unaffected by any opposing GC or ability cards for 2 rounds after this one.
6. Scramble Zwei – Elico gains 300gs. An additional 100gs for each opposing Bakugan it had helped defeat.
7. Trick Room – Must be Aquos. Reduce the enemy Gpower to zero.
8. Clay Wall – Wilda gains 300gs.
9. Ground Boarding – The current Gate Card is switched with another one on the field of the user's choosing.
10. Ground Detonator – The Gate Card is nullified.
11. Gun Lock – Wilda will gain 400gs.
12. Iron Plate – The opponent in battle loses 300gs.
13. Molten Rock – Wilda gains 100gs and can attack any Bakugan on the field.
14. Power Winder – The Gpower of Wilda switches with any individual Bakugan on the field.
15. Quicksand Hole – If Wilda is in battle she gains 200gs. If Wilda loses this battle, the opponent's Bakugan must stay on the same Gate Card.
16. Sand Beast – Wilda gains Gpower equal to half of the opposing Bakugan's Gpower.
17. Volcanic Hammer – Transfers 250gs from the opponent in battle to Wilda.
18. Bakugan Multiplier – Choose one GC with more than two Bakugan on it. Send Nemus to that GC.
19. Borehole Reflection – Decrease the Gpower of one enemy by 400gs.
20. Darkus Force – Activate only if you have a Darkus Bakugan as an ally. Both Nemus and that Bakugan may activate a used ability.
21. Divine Light – Prevent your opponent from activating abilities this round.
22. Elemental Roar –Activate only if Nemus is in battle. Activate the following effects depending on the opposing attribute.
- Pyrus: Nemus gains 300gs.
- Ventus: Move the opposing Bakugan to another GC.
- Aquos: The opponent may not play anymore abilities this round.
- Subterra: The enemy's gpower is reduced by half.
- Haos: Nemus loses 400gs.
- Darkus: Multiply your Gpower by two.
23. Pyramid Shield – Increase the Gpower of all ally Bakugan on the field by 200gs.
24. Sparkly Arrow – Nemus gains 200gs and may begin a long range battle.
25. Haos Blast: Choose one of your Bakugan currently in battle and losing. For this round only, all your defeated main Bakugan are revived and must join your Bakugan.
Gate Cards:
1. Ghost Mine: Eliminate all Bakugan standing on this card.
2. Reload: Recover all used abilities.
3. Revive: Recover all defeated main Bakugan.
4.
3. Revive: Recover all defeated main Bakugan.
4.
Battle Sham: Choose one Bakugan on the field and it is automatically defeated.
5. . Vortex-0: All Bakugan on the field are drawn into this card.
6. Warp Battle: Choose one of your and your opponent's Bakugan from anywhere in the field and bring them to this gatecard.
7. Mess Up: Doubles the gpower of the opposing team on this card then turns all gpower negative.
8. Quartet Battle: Every player adds one Bakugan onto this card.
9. Scape Goat: This card copies the effect of one used ability of any player.
10. Switch Strike: Choose one of your Bakugan that is battling and one that isn't battling and switch their locations. They must be on the field.
No Special Abilities.
Elicos's attributes are Haos, Aquos, and Subterra.
Elicos's attributes are Haos, Aquos, and Subterra.