Post by Darkus King on Dec 25, 2014 20:17:23 GMT
These are the Gate Cards you are allowed to add to your Brawling Profile.
☆ 1) Ghost Mine: Eliminate all Bakugan standing on this card.
★ 2) Trade Off: The Bakugan on this card with the highest gpower freezes. It can no longer gain or lose gs for the rest of this round.
☆ 3) Energy Merge: Your Bakugan gains all the gpower the opposing Bakugan has gained on this card for the remainder of the round.
★ 4) Quartet Battle: Every player adds one Bakugan onto this card.
☆ 5) Pyrus: The gpower between two opposing Bakugan on this card switch.
★ 6) Intercept: The user must throw in a Bakugan from his/her hand or field.
☆ 7) Level Down: A opposing Bakugan on this card loses 350gs once it reaches at least 1000gs.
★ 8) Reloaded: One of your Bakugan on this card gains 300gs for each ally Bakugan on the field.
☆ 9) Super Tauris: The Gpower between two opposing sides on this card are switched.
★ 10) Grand Spirit: Choose one of your Bakugan on the field or hand. No matter what, by your next turn that Bakugan must come to this card.
☆ 11) Quicksand Freeze: All Bakugan on this card at the end of the round cannot leave this card unless by a card effect.
★ 12) Positive Delta: The two Bakugan on the field with the highest Gpower are summoned to this Gate Card regardless of sides.
☆ 13) Additional Task: The last Bakugan to land on this card returns to the hand.
★ 14) Final Judgment: Choose one attribute and all other attributed Bakugan on this card are destroyed.
☆ 15) Battle Sham: Choose one Bakugan on the field and it is automatically defeated.
★ 16) Triple Battle: You are allowed to send in one Bakugan from your hand onto this card.
☆ 17) Character Card: Multiply your Bakugan's gpower by two. (This works for all Bakugan so when you add it you must state for what Bakugan it is going to work for)
★ 18) Third Judgment: The user's total Gpower score on this card is doubled for the remainder of the round. At the ene of the round, all Bakugan on this Gate Card are defeated.
☆ 19) Revive: The user recovers all of his/her defeated Bakugan.
★ 20. Scape Goat: This card copies the effect of one used ability of any player.
☆ 21. Bio Hazard: All attribute changing Bakugan on this card have their Gpower doubled. With the exception of Trap Bakugan.
★ 22. Magma Fuse Card: The field is reset.
☆ 23. Reloaded #2: You are allowed to take 200gs from any Bakugan on the field and add it to your one Bakugan on this card.
★ 24. Cheering Battle: One of your Bakugan on this card can switch places with another one of your Bakugan on the field.
☆ 25. Double Battle: Forces the user and one opponent to add one Bakugan onto this card.
★ 26. Peace Maker: All Bakugan on this card are returned to their owners.
☆ 27. Switch Back: Your Bakugan returns to it's original Gpower.
★ 28. Level One: Decrease the gpower of the opposing Bakugan on this card by 300 when their gpower reaches 1000.
☆ 29. Wall Lock: The last ability played is negated.
★ 30. Reload: The user regains all their abillities back excluding their Speical Ability card.
☆ 31. Preyus Rampage: Preyus Gpower doubles but it cannot change attribute while its on this open card.
★ 32. Attribute field: Declare the attribute of the Bakugan with the lowest Gpower. Only abilities of that element can be played for this round. With the exception of Special Abilities.
☆ 33. Aquos Hazard: Changes all Bakugan on this card to Aquos.
★ 34. Subterra Hazard: Changes all Bakugan on this card to Subterra.
☆ 35. Ventus Hazard: Changes all Bakugan on this card to Ventus.
★ 36. Pyrus Hazard: Changes all Bakugan on this card to Pyrus.
☆ 37. Darkus Hazard: Changes all Bakugan on this card to Darkus.
★ 38. Haos Hazard: Changes all Bakugan on this card to Haos.
☆ 39. Subterra Reactor: Subterra Bakugan on this card each gain 250gs each.
★ 40. Pyrus Reactor: Add the total Gpower of all Pyrus Bakugan on the field. Add that amount of Gpower to the Pyrus Bakugan on this card.
☆ 41. Haos Reactor: For the remainder of this round, If you control a Haos Bakugan on this card then you can reuse abilities.
★ 42. Ventus Reactor: While you control a Ventus Bakugan on this card, all allied Ventus Bakugan have the option of coming to this Gate Card.
☆ 43. Aquos Reactor: While you control an Aquos Bakugan on this card, your opponent cannot activate any more abilities or use their Special Ability for the remainder of this round.
★ 44. Darkus Reactor: While you control a Darkus Bakugan on this card during the activation, at the end of this round all Bakugan that were standing on this card during the time of activation are defeated.
☆ 45. Vortex-0: All Bakugan on the field are drawn into this card.
★ 46. Elemental Switch: For the remainder of this round, all elemental based cards cannot activate.
☆ 47. Mess Up: Doubles the gpower of the opposing team on this card then turns all gpower negative.
★ 48. Abillity Mirror - Sends the last ability card effect back at the opponent
☆ 49. Darkus Nightfall - Darkus Bakugan are allowed to attack any Bakugan on the field for the remainder of the round.
★ 50. Darkus Overture - Darkus Bakugan on the field cannot activate abilities for the remainder of the round.
☆ 51. Infinite Vortex: No player is allowed to activate any abilities for the rest of the round.
★ 52. Light Filter: Haos Bakugan on this card have their Gpower reduced by half.
☆ 53. Negative Charge: All G power increases and decreases are reversed. Increases become decreases and decreases become increases.
★ 54. Dark Revenge: Neutralizes one Ability and Gain 1 Ability.
☆ 55. Frost Bite - Half your opponent's Bakugan Gpower on this card.
★ 56. Aero Sky- All Ventus Bakugan on the field gain 250gs.
☆ 57. Trap Pull: Pulls an opposing Trap Bakugan on the field and it cannot activate abilities or battle. It is counted as defeated for the remainder of this card. This card can only be negated by an ability at any point after its activation.
★ 58. Mirror Match: While battling on this card, any gpower your opponent gains you gain and any gpower you lose your opponent loses as well.
☆ 59. Teleporter - Name an attribute. The bakugan on this card of the called element can move to another gate card.
★ 60. Switch Strike: Choose one of your Bakugan that is battling and one that isn't battling and switch their locations. They must be on the field.
☆ 61. Shockwave: All Bakugan not on this Gate Card lose 100gs and the Gpower go to the using Bakugan.
★ 62. Warp Battle: Choose one of your and your opponent's Bakugan from anywhere in the field and bring them to this gatecard.
☆ 63. Warp Field: All Bakugan on the field return to their respective owners hand.
Note:
~ When using the elemental reactor Gate Cards, you must use a Bakugan that meets the requirements. This means Trap Bakugan do not count as Bakugan meeting the elemental requirements.
~ Credit to Mylene for organizing this list.
☆ 1) Ghost Mine: Eliminate all Bakugan standing on this card.
★ 2) Trade Off: The Bakugan on this card with the highest gpower freezes. It can no longer gain or lose gs for the rest of this round.
☆ 3) Energy Merge: Your Bakugan gains all the gpower the opposing Bakugan has gained on this card for the remainder of the round.
★ 4) Quartet Battle: Every player adds one Bakugan onto this card.
☆ 5) Pyrus: The gpower between two opposing Bakugan on this card switch.
★ 6) Intercept: The user must throw in a Bakugan from his/her hand or field.
☆ 7) Level Down: A opposing Bakugan on this card loses 350gs once it reaches at least 1000gs.
★ 8) Reloaded: One of your Bakugan on this card gains 300gs for each ally Bakugan on the field.
☆ 9) Super Tauris: The Gpower between two opposing sides on this card are switched.
★ 10) Grand Spirit: Choose one of your Bakugan on the field or hand. No matter what, by your next turn that Bakugan must come to this card.
☆ 11) Quicksand Freeze: All Bakugan on this card at the end of the round cannot leave this card unless by a card effect.
★ 12) Positive Delta: The two Bakugan on the field with the highest Gpower are summoned to this Gate Card regardless of sides.
☆ 13) Additional Task: The last Bakugan to land on this card returns to the hand.
★ 14) Final Judgment: Choose one attribute and all other attributed Bakugan on this card are destroyed.
☆ 15) Battle Sham: Choose one Bakugan on the field and it is automatically defeated.
★ 16) Triple Battle: You are allowed to send in one Bakugan from your hand onto this card.
☆ 17) Character Card: Multiply your Bakugan's gpower by two. (This works for all Bakugan so when you add it you must state for what Bakugan it is going to work for)
★ 18) Third Judgment: The user's total Gpower score on this card is doubled for the remainder of the round. At the ene of the round, all Bakugan on this Gate Card are defeated.
☆ 19) Revive: The user recovers all of his/her defeated Bakugan.
★ 20. Scape Goat: This card copies the effect of one used ability of any player.
☆ 21. Bio Hazard: All attribute changing Bakugan on this card have their Gpower doubled. With the exception of Trap Bakugan.
★ 22. Magma Fuse Card: The field is reset.
☆ 23. Reloaded #2: You are allowed to take 200gs from any Bakugan on the field and add it to your one Bakugan on this card.
★ 24. Cheering Battle: One of your Bakugan on this card can switch places with another one of your Bakugan on the field.
☆ 25. Double Battle: Forces the user and one opponent to add one Bakugan onto this card.
★ 26. Peace Maker: All Bakugan on this card are returned to their owners.
☆ 27. Switch Back: Your Bakugan returns to it's original Gpower.
★ 28. Level One: Decrease the gpower of the opposing Bakugan on this card by 300 when their gpower reaches 1000.
☆ 29. Wall Lock: The last ability played is negated.
★ 30. Reload: The user regains all their abillities back excluding their Speical Ability card.
☆ 31. Preyus Rampage: Preyus Gpower doubles but it cannot change attribute while its on this open card.
★ 32. Attribute field: Declare the attribute of the Bakugan with the lowest Gpower. Only abilities of that element can be played for this round. With the exception of Special Abilities.
☆ 33. Aquos Hazard: Changes all Bakugan on this card to Aquos.
★ 34. Subterra Hazard: Changes all Bakugan on this card to Subterra.
☆ 35. Ventus Hazard: Changes all Bakugan on this card to Ventus.
★ 36. Pyrus Hazard: Changes all Bakugan on this card to Pyrus.
☆ 37. Darkus Hazard: Changes all Bakugan on this card to Darkus.
★ 38. Haos Hazard: Changes all Bakugan on this card to Haos.
☆ 39. Subterra Reactor: Subterra Bakugan on this card each gain 250gs each.
★ 40. Pyrus Reactor: Add the total Gpower of all Pyrus Bakugan on the field. Add that amount of Gpower to the Pyrus Bakugan on this card.
☆ 41. Haos Reactor: For the remainder of this round, If you control a Haos Bakugan on this card then you can reuse abilities.
★ 42. Ventus Reactor: While you control a Ventus Bakugan on this card, all allied Ventus Bakugan have the option of coming to this Gate Card.
☆ 43. Aquos Reactor: While you control an Aquos Bakugan on this card, your opponent cannot activate any more abilities or use their Special Ability for the remainder of this round.
★ 44. Darkus Reactor: While you control a Darkus Bakugan on this card during the activation, at the end of this round all Bakugan that were standing on this card during the time of activation are defeated.
☆ 45. Vortex-0: All Bakugan on the field are drawn into this card.
★ 46. Elemental Switch: For the remainder of this round, all elemental based cards cannot activate.
☆ 47. Mess Up: Doubles the gpower of the opposing team on this card then turns all gpower negative.
★ 48. Abillity Mirror - Sends the last ability card effect back at the opponent
☆ 49. Darkus Nightfall - Darkus Bakugan are allowed to attack any Bakugan on the field for the remainder of the round.
★ 50. Darkus Overture - Darkus Bakugan on the field cannot activate abilities for the remainder of the round.
☆ 51. Infinite Vortex: No player is allowed to activate any abilities for the rest of the round.
★ 52. Light Filter: Haos Bakugan on this card have their Gpower reduced by half.
☆ 53. Negative Charge: All G power increases and decreases are reversed. Increases become decreases and decreases become increases.
★ 54. Dark Revenge: Neutralizes one Ability and Gain 1 Ability.
☆ 55. Frost Bite - Half your opponent's Bakugan Gpower on this card.
★ 56. Aero Sky- All Ventus Bakugan on the field gain 250gs.
☆ 57. Trap Pull: Pulls an opposing Trap Bakugan on the field and it cannot activate abilities or battle. It is counted as defeated for the remainder of this card. This card can only be negated by an ability at any point after its activation.
★ 58. Mirror Match: While battling on this card, any gpower your opponent gains you gain and any gpower you lose your opponent loses as well.
☆ 59. Teleporter - Name an attribute. The bakugan on this card of the called element can move to another gate card.
★ 60. Switch Strike: Choose one of your Bakugan that is battling and one that isn't battling and switch their locations. They must be on the field.
☆ 61. Shockwave: All Bakugan not on this Gate Card lose 100gs and the Gpower go to the using Bakugan.
★ 62. Warp Battle: Choose one of your and your opponent's Bakugan from anywhere in the field and bring them to this gatecard.
☆ 63. Warp Field: All Bakugan on the field return to their respective owners hand.
Note:
~ When using the elemental reactor Gate Cards, you must use a Bakugan that meets the requirements. This means Trap Bakugan do not count as Bakugan meeting the elemental requirements.
~ Credit to Mylene for organizing this list.