Post by Darkus King on Dec 25, 2014 22:38:22 GMT
These abilities work for any Bakugan as long they're in the appropriate attribute.
Darkus Abilities
Black Ring: All Darkus Bakugan cannot be defeated this round.
Chilling Hymn: All Darkus Bakugan gain 200gs each.
Core of Darkness: Your Darkus Bakugan gain 300gs.
Dark Revival: One Darkus Bakugan can use a used ability at the cost of 200gs for this round.
Darkness Doom: Choose one Darkus Bakugan on the field, it can travel anywhere on the field this round once.
Darkness Tunnel: One Darkus Bakugan can return to the owner's hand.
Darkus Blast: One Darkus Bakugan gains 100gs and can attack a Bakugan anywhere in the field.
Darkus Reaction: A Bakugan facing a Darkus Bakugan will permanently lose 200gs.
Dimension 4: Negate's the Gate Card.
Doom Companion: Choose one Bakugan in the field, all Bakugan on the chosen Bakugan's GC are destroyed.
Double Dimension: Negates the opponent's ability.
Falling Darkness: All Darkus Bakugan gain 300gs.
Ghost Strike: You can re-use a used ability this turn.
Ghostly Fire–Willo Wisp: The winning Bakugan of this battle has it's Gpower reduced to 500 and they cannot leave the GC until they are defeated or by card effect.
Grand Down: Nullifies the Gate Card.
Gravitational Distortion: Choose two Bakugan on the field and place them anywhere in the field.
Gravity Burst: The Bakugan with the Gpower closest to 0 wins.
Hatred Reactor: If your Bakugan is facing at least 3 Bakugan on it's own all in the same GC, triple it's power.
Merge Shield: Your Darkus Bakugan gains Gpower equal to the amount the opposing Bakugan has gained during the entire round.
Moonlit Rays: Transfer 200gs from your opponent's Bakugan to yours.
Nightfall: All Darkus Bakugan on the field gain 200gs.
Orbiting Moon: Choose one opponent's Bakugan can use a maximum of 1 ability and 1 GC effect on their next battle.
Oregano Revenge: Use when facing a Bakugan that previously defeated your own Bakugan. Your Bakugan gains 500gs.
Poisonous Fog: Target one Gate Card. All Bakugan in that GC lose half their Gpower and the GC cannot open.
Purple Square: The current Gate Card is negated and Darkus Bakugan on it gain 100gs each.
Scary Power: Double the Gpower of one Darkus Bakugan.
Spiced Assault: Decrease the gpower of the opposing Bakugan by 200gs.
Twilight Dusk: If you have an ally Haos Bakugan on the same card, you are allowed to re-use the effect of any used of you or your partners.
Wrath Of Darkness: If your Darkus Bakugan has the highest individual Gpower on the field, It can attack any Bakugan on the field.
Fusion Ability–Light Destroyer: (fuse with Nightfall) All Haos Bakugan on the field lose 200gs.
Subterra Abilities
Copycat: This ability gains the same effect of the last ability played this round.
Desert Freeze: Your opponent's Bakugan loses 300gs.
Desert Thunder: Your subterra Bakugan gains 300gs.
Earth Calling: Choose one Subterra Bakugan and place it anywhere in the field.
Earth Power: The Gate Card is nullified.
Magma Burst: Your subterra Bakugan gains 400gs.
Magma Province: All Subterra Bakugan on the GC of the user gain 200gs.
Mud Tears: Your opponent's Bakugan must move to another GC of your choosing.
Orange Square: The current GC is negated and all Subterra bakugan on it gain 100gs each.
Plate Movement: The current GC is swapped with another Gate Card on the field.
Rock Climb: One subterra Bakugan may move to another Gate Card.
Rock Freeze: The ability last played by the opponent is negated.
Sand Trap: All Subterra Bakugan on this card return to the users hand. Any opposing Bakugan must remain here until it's either defeated or moved by card effect only.
Spirit Canyon: Your subterra Bakugan gains 150gs for each Subterra elemental ability used.
Subterra Jewels: Your opponent's Bakugan has it's Gpower reduced by 200.
Subterra Reaction: The opponent's Bakugan becomes Subterra for the rest of the round.
Trembler: All Subterra Bakugan on the field gain 200gs.
Underground Tunnel: Only Subterra elemental abilities may be played for this round.
Aquos Abilities
Abyss Ruler: Your Aquos Bakugan gains 300gs.
Aquos Blast: Your Aquos Bakugan gains 50gs and the ability to attack from another GC.
Aquos Gattler: Your Aquos Bakugan gains 300gs.
Aquos Reaction: The opponent's Bakugan becomes Aquos for the rest of the round.
Blue Lagoon–Power Gatel: This ability can only be activated when there are at least 3 Aquos Bakugan on the field except for Secondary Bakugan. All opposing Bakugan on the field are eliminated.
Blue Square: Pick one Gate Card. All Bakugan on that card become Aquos for the duration of this round.
Crashing Wave: Choose one opposing Bakugan on the field. It becomes Aquos and in your possesion for the remainder of the round.
Deep Sea Destroyer: Nullify the last ability played by the opponent this round.
Depth Tornado: Your opponent's Bakugan has its Gpower reduced by half.
Dive Mirage: Your Bakugan has the ability to move to another GC this round.
Forcing Win: You can choose one of your Opponent's Bakugan in battle and have its Gpower doubled. In return, choose one of your used abilities it becomes usable again.
Geyser: The opponent's Gpower is reduced by 150.
Happy Never After: Choose one of your opponent's Bakugan in battle right now. The next time it is in battle, it explodes and eliminates all Bakugan on the same Gate Card.
Holograph Defy: Choose one of your opponent's Bakugan and move to any location of your choosing.
Hydro Turrent: Your Aquos Bakugan gains 200gs. If it is currently in a battle, add another 200.
Ice Ring: All Aquos Bakugan on the field gain 200gs.
Ocean Freeze: The Gate Card effect is nullified.
Ocean Sway: Bring one Bakugan from your hand unto the field.
Poseidon Force: If your Aquos Bakugan is in battle and outnumbered, multiply its Gpower equal to the number of enemy Bakugan it is facing.
Power Merge: Transfer 200gs from your Opponents Gpower to yours.
River Stream: All Aquos Bakugan are allowed to move freely from any GC for a total of 3 rounds.
Sea Tunnel: Choose one Bakugan and it is removed from the game. By your second round after this one ends, the Bakugan comes back with double its Gpower for the rest of the game.
Shark Wreck: Activate this card if have not played any abilities this round. Once you activate this ability, you cannot activate anymore after this round. This card is instant activation and cannot be negated. Move all of your opponents Bakugan on the field to a single GC of your choosing.
Tidal Burst: Your Aquos Bakugan gains 600gs. If it automatically defeated at the end of this round. Even if this card is negated, the chosen Bakugan is still defeated at the end.
Treading Water: Choose one of your Bakugan and it returns to your hand.
Water Polo: Activate only if 2 or more opposing Bakugan are on the same GC. Have the owner seperate them and send all but one of them to a different GC.
Water Refrain: You cannot activate any abilities after the activation of this card. This is ability is instant activation and cannot be negated. No one can activate abilities for 3 rounds after this one ends.
Whirlpool: Send all non Aquos Bakugan to one single GC. That GC cannot open nor does it have any effect on the Bakugan.
Pyrus Abilities
Ash Cloud:No player is allowed to use abilities for this entire round.
Ashes: Choose one opposing Bakugan battling your Bakugan and reduce it's Gpower by half.
Back Fire: The Gate Card is nullified.
Blazing Fire: Your Bakugan gains 300gs.
Crimson Glare: Transfer 200gs from one opponent battling you to your Bakugan.
Fire Judge: Nullify the last ability your opponent activated this round.
Fire Tornado: Your Bakugan gains 200gs.
Fire Tunnel: Choose one Bakugan and it gains 100gs for each used Pyrus elemental ability.
Fire Wall: Decrease your enemy's Gpower by 200.
Firecracker: The Gate Card effect is nullified.
Flare Burst: Your Bakugan gains 350gs.
Flare Mine: Choose one Gate Card. The next one a Bakugan lands on that GC it will automatically eliminate all Bakugan standing on it.
Frame Fire: The ability is nullified.
Pyrus Blast: Activate only when one of your Pyrus Bakugan was defeated in the last 2 rounds. Choose one of your Bakugan on the field alone on a Gate Card. Then the opposing Bakugan that defeated yours is forced unto your GC and it loses 300gs.
Pyrus Reaction: All your Bakugan gain 200gs for each Pyrus Bakugan on the field.
Rapid Blaze Slash: Choose one of your Bakugan. It gains 200gs and the ability to attack 2 Bakugan anywhere on the field.
Red Square: Choose one GC on the field. All Bakugan standing become Pyrus for the duration of the round.
Ring of Fire: Choose one opposing Bakugan on the field. It cannot use abilities for 3 rounds after this one.
Sacred Flames: Reduce your opponent's Gpower by 300.
Stealth Flare: Return one Bakugan back to it's owner's hand.
White Fire: Activate only when your opponent is activating an ability. Choose one of your Bakugan. Nullify the ability and send that Bakugan to the GC of an opposing Bakugan. The GC cannot open. Requires Pyrus Badge.
Fusion Ability Fire Cyclone: (Fuse with Fire Tornado)
Ventus Abilities
Air Battle: One of your Bakugan travel to another GC but it cannot open.
Backdraft: Nullify the effect of one GC.
Blow Away: Negate one ability and change the location of one Bakugan.
Clear Skies: All Ventus Bakugan on the field gain 200gs.
Crimson Twister: Negate the effect of one GC.
Cyclone Burst: Choose one of your Bakugan. It gains 100gs and the ability to start a long range attack.
Cyclonic Gale: Reduce the Gpower of one Bakugan by half.
Double Fangs–Jade Wind Shot: Increase the Gpower of all Ventus Bakugan by 200.
Extreme Winds: Choose one of your Bakugan. It gains 150gs for each Ventus Bakugan on the field. Secondary Bakugan included.
Floating Lotus: Return one Bakugan back to their owner's hand.
Green Pandemic: Recover one of your used Gate Cards.
Green Square: All Non Ventus Bakugan you are battling cannot use abilities this round.
Green Volt: Nullify the effect of one ability.
Haze: No player can use abilities this round.
Hurricane Overload: Choose one of your Ventus Bakugan. It gains 600gs but it automatically eliminated at the ene of the round.
Hurricane Ring: Choose one of your Bakugan and one opposing Bakugan. Return all other Bakugan to their owner's hand. Now place the two chosen Bakugan on an unopened Gate Card.
Jump Over: Activate only if one of your is in battle. Send one Bakugan from your hand to the battle.
Moonlight Breeze: All Bakugan are brought to one GC.
Tornado Pandemonium: Choose one unopened GC on the field. The next time a Bakugan lands on it, all Bakugan on it are automatically eliminated.
Tornado Season: Negate the effect all of abilities played this round.
Tornado Warning: Move the location of two Bakugan on the field.
Reverse Blow: Activate only when an ability that targets your Bakugan is activated. Change the target of the ability to your opponent's Bakugan.
Rolling Wind: Change the location of one Bakugan on the field.
Scarlet Twister: Choose one of your Bakugan. It can switch postions with any Bakugan on the field.
Shadow Scratch: Negate the GC effect and decreases the Gpower of one Bakugan by 100.
Sky Camaflouge: Choose one of your Bakugan. Move it to another GC and it cannot be defeated this round. It also cannot defeat another Bakugan via through battle.
Sky Dive: Your Ventus Bakugan gains 200gs.
Solar Bliksis: Activate only when you have an ally Haos Bakugan. Move your Bakugan to the same GC as the Haos ally and bring enemy Bakugan to the same GC until there is at least 1 opposing Bakugan.
Solar Ice: Activate only if you have an ally with the Aquos attribute. Nullify the last opposing ability played and increase your Gpower by 400.
Storm Breaker: Activate only when you have a Pyrus Bakugan as your ally.
Ventus Blast: Your Bakugan gains 200gs for each used Ventus elemenal ability.
Ventus Maxima: All Non Ventus Bakugan on the field lose 200gs.
Ventus Reaction: Only Ventus elemental abilities may be played this round.
Winds Of Change: Choose one opposing Bakugan this round. That Bakugan becomes yours until the round ends.
Winds of Fury: Activate only if you posses 3 Ventus Bakugan on the field. Choose one opposing Bakugan and it ia automatically eliminated.
Wind Shield: Increase your Ventus Bakugan's Gpower by 300.
Wind Shift: Switch the Gpower of your Bakugan and the opponents.
Wind Soars: If one posses one Ventus Bakugan that's facing two enemies alone, change the location of two enemy Bakugan.
Wind Tunnel: Choose one Ventus Bakugan. It gains 200gs for each fallen Bakugan.
Winds of Strength: Increase the Gpower of your Bakugan by 200.
Windswept: If at least 3 Bakugan have changed locations during this round, choose one GC and apply the mineghost effect.
Wings of Justice: Activate only if you have one Bakugan remaining in the game. Bring all enemy Bakugan on the field to the same GC as yours. Then add Gpower equal to your defeated Bakugan unto your remaining one. Requires Ventus Badge.
Fusion Ability– Third Wind: (Fused with Moonlight Breeze): All Ventus Bakugan on the field gain 150gs.
Haos Abilities[/b]
Ability Counter: The last ability played by the opponent this round is nullified.
Battery Low: Target one opposing Bakugan. It loses half it's Gpower.
Bright Tunnel: Choose one GC. All Haos Bakugan on that card gain 200gs each.
Chain Ability: Activate only when an ability that would negate another ability has been activated. Negate all opposing abilities.
Comet Booster: Choose one of your Bakugan. It gains 300gs.
Energy Sap: Activate only when your Bakugan is battling another Bakugan. Transfer 200gs from the enemy Bakugan to yours.
Energy Twirl: Nullify the last ability played. Then choose one used ability and it becomes unused again.
Haos Blast: Choose one of your Bakugan currently in battle and losing. For this round only, all your defeated main Bakugan are revived and must join your Bakugan.
Haos Freeze: Choose one Bakugan on the field. It must stay on the same GC until it is defeated.
Haos Reaction: Only Haos elemental abilities may be played this round.
Heaven's Judgment: Activate only when your Haos Bakugan is outnumbered on a GC. Return all other Bakugan to their owner's hand until there is only your Bakugan and one enemy left. For the rest of the round, you can use any used ability and use up to a maximum of 3 abilities after this activation. Requires Haos Badge.
Laserbeam: Choose of your Bakugan. It gains 100gs and the ability to attack any Bakugan on the field.
Light Barrage: Negate the last ability played by the opponent.
Light Tunnel: Decrease your opponent's Gpower by 300.
Lightning Ring: Choose one of your Bakugan. It gains 100gs for each of your used ability.
Lightning Shield: Return one of your Bakugan to your own hand.
Lightning Tornado: Choose one of your opponent's Bakugan. It cannot use abilities for the rest of this round.
Morning Dawn: All Haos Bakugan on the field gain 200gs each.
Nature's Breeze: All opposing Bakugan on the field lose 200gs.
Power Of Light: Choose one of your Bakugan and one opposing Bakugan. They switch locations.
Pure Light: Revive one Bakugan. Can only be used once per match no matter what.
Rapid Haos: Activate only if there is an ongoing battle that you are already a part of. Send in one main or secondary Bakugan to the current GC.
Sattelite: Choose one Bakugan. It is removed from the game for 3 rounds after this round.
Savage X: No one can activate abilities for 3 rounds after this one ends.
Severing Sword: Activate only if you're facing a Bakugan. Any abilities you activate will apply to the enemy's Bakugan and all abilities the opponent plays will apply to your Bakugan.
Shooting Star: Activate only if there is currently a Bakugan removed from the game due to a card effect. Transport it back anywhere on the field. If it's your Bakugan, it gains 300gs. If it belongs to your opponent, it loses 300gs.
Solar Burst: Choose one of your Bakugan. It gains 600gs but is automatically eliminated at the end of the round.
Solar Inforcement:
Solar Ray: Your Bakugan gains 300gs.
Spark Out: Any enhancement that has happened to the opposing Bakugan is negated.
Venomous Beast Torrent Attack: Activate only when you have 2 Bakugan o the field. Decrease their Gpower by 200g each and send them to the same GC as one opponent.
White Fire: Decrease your Bakugan's Gpower by 300gs and gain one used ability back.
Zap Storm: The Gate Card is negated.
Fusion Abillity Lightning Cyclone: (Fuse with Lightning Tornado): The Gate Card cannot open.
Credit to MasonBrown for organizing this list.
Darkus Abilities
Black Ring: All Darkus Bakugan cannot be defeated this round.
Chilling Hymn: All Darkus Bakugan gain 200gs each.
Core of Darkness: Your Darkus Bakugan gain 300gs.
Dark Revival: One Darkus Bakugan can use a used ability at the cost of 200gs for this round.
Darkness Doom: Choose one Darkus Bakugan on the field, it can travel anywhere on the field this round once.
Darkness Tunnel: One Darkus Bakugan can return to the owner's hand.
Darkus Blast: One Darkus Bakugan gains 100gs and can attack a Bakugan anywhere in the field.
Darkus Reaction: A Bakugan facing a Darkus Bakugan will permanently lose 200gs.
Dimension 4: Negate's the Gate Card.
Doom Companion: Choose one Bakugan in the field, all Bakugan on the chosen Bakugan's GC are destroyed.
Double Dimension: Negates the opponent's ability.
Falling Darkness: All Darkus Bakugan gain 300gs.
Ghost Strike: You can re-use a used ability this turn.
Ghostly Fire–Willo Wisp: The winning Bakugan of this battle has it's Gpower reduced to 500 and they cannot leave the GC until they are defeated or by card effect.
Grand Down: Nullifies the Gate Card.
Gravitational Distortion: Choose two Bakugan on the field and place them anywhere in the field.
Gravity Burst: The Bakugan with the Gpower closest to 0 wins.
Hatred Reactor: If your Bakugan is facing at least 3 Bakugan on it's own all in the same GC, triple it's power.
Merge Shield: Your Darkus Bakugan gains Gpower equal to the amount the opposing Bakugan has gained during the entire round.
Moonlit Rays: Transfer 200gs from your opponent's Bakugan to yours.
Nightfall: All Darkus Bakugan on the field gain 200gs.
Orbiting Moon: Choose one opponent's Bakugan can use a maximum of 1 ability and 1 GC effect on their next battle.
Oregano Revenge: Use when facing a Bakugan that previously defeated your own Bakugan. Your Bakugan gains 500gs.
Poisonous Fog: Target one Gate Card. All Bakugan in that GC lose half their Gpower and the GC cannot open.
Purple Square: The current Gate Card is negated and Darkus Bakugan on it gain 100gs each.
Scary Power: Double the Gpower of one Darkus Bakugan.
Spiced Assault: Decrease the gpower of the opposing Bakugan by 200gs.
Twilight Dusk: If you have an ally Haos Bakugan on the same card, you are allowed to re-use the effect of any used of you or your partners.
Wrath Of Darkness: If your Darkus Bakugan has the highest individual Gpower on the field, It can attack any Bakugan on the field.
Fusion Ability–Light Destroyer: (fuse with Nightfall) All Haos Bakugan on the field lose 200gs.
Subterra Abilities
Copycat: This ability gains the same effect of the last ability played this round.
Desert Freeze: Your opponent's Bakugan loses 300gs.
Desert Thunder: Your subterra Bakugan gains 300gs.
Earth Calling: Choose one Subterra Bakugan and place it anywhere in the field.
Earth Power: The Gate Card is nullified.
Magma Burst: Your subterra Bakugan gains 400gs.
Magma Province: All Subterra Bakugan on the GC of the user gain 200gs.
Mud Tears: Your opponent's Bakugan must move to another GC of your choosing.
Orange Square: The current GC is negated and all Subterra bakugan on it gain 100gs each.
Plate Movement: The current GC is swapped with another Gate Card on the field.
Rock Climb: One subterra Bakugan may move to another Gate Card.
Rock Freeze: The ability last played by the opponent is negated.
Sand Trap: All Subterra Bakugan on this card return to the users hand. Any opposing Bakugan must remain here until it's either defeated or moved by card effect only.
Spirit Canyon: Your subterra Bakugan gains 150gs for each Subterra elemental ability used.
Subterra Jewels: Your opponent's Bakugan has it's Gpower reduced by 200.
Subterra Reaction: The opponent's Bakugan becomes Subterra for the rest of the round.
Trembler: All Subterra Bakugan on the field gain 200gs.
Underground Tunnel: Only Subterra elemental abilities may be played for this round.
Aquos Abilities
Abyss Ruler: Your Aquos Bakugan gains 300gs.
Aquos Blast: Your Aquos Bakugan gains 50gs and the ability to attack from another GC.
Aquos Gattler: Your Aquos Bakugan gains 300gs.
Aquos Reaction: The opponent's Bakugan becomes Aquos for the rest of the round.
Blue Lagoon–Power Gatel: This ability can only be activated when there are at least 3 Aquos Bakugan on the field except for Secondary Bakugan. All opposing Bakugan on the field are eliminated.
Blue Square: Pick one Gate Card. All Bakugan on that card become Aquos for the duration of this round.
Crashing Wave: Choose one opposing Bakugan on the field. It becomes Aquos and in your possesion for the remainder of the round.
Deep Sea Destroyer: Nullify the last ability played by the opponent this round.
Depth Tornado: Your opponent's Bakugan has its Gpower reduced by half.
Dive Mirage: Your Bakugan has the ability to move to another GC this round.
Forcing Win: You can choose one of your Opponent's Bakugan in battle and have its Gpower doubled. In return, choose one of your used abilities it becomes usable again.
Geyser: The opponent's Gpower is reduced by 150.
Happy Never After: Choose one of your opponent's Bakugan in battle right now. The next time it is in battle, it explodes and eliminates all Bakugan on the same Gate Card.
Holograph Defy: Choose one of your opponent's Bakugan and move to any location of your choosing.
Hydro Turrent: Your Aquos Bakugan gains 200gs. If it is currently in a battle, add another 200.
Ice Ring: All Aquos Bakugan on the field gain 200gs.
Ocean Freeze: The Gate Card effect is nullified.
Ocean Sway: Bring one Bakugan from your hand unto the field.
Poseidon Force: If your Aquos Bakugan is in battle and outnumbered, multiply its Gpower equal to the number of enemy Bakugan it is facing.
Power Merge: Transfer 200gs from your Opponents Gpower to yours.
River Stream: All Aquos Bakugan are allowed to move freely from any GC for a total of 3 rounds.
Sea Tunnel: Choose one Bakugan and it is removed from the game. By your second round after this one ends, the Bakugan comes back with double its Gpower for the rest of the game.
Shark Wreck: Activate this card if have not played any abilities this round. Once you activate this ability, you cannot activate anymore after this round. This card is instant activation and cannot be negated. Move all of your opponents Bakugan on the field to a single GC of your choosing.
Tidal Burst: Your Aquos Bakugan gains 600gs. If it automatically defeated at the end of this round. Even if this card is negated, the chosen Bakugan is still defeated at the end.
Treading Water: Choose one of your Bakugan and it returns to your hand.
Water Polo: Activate only if 2 or more opposing Bakugan are on the same GC. Have the owner seperate them and send all but one of them to a different GC.
Water Refrain: You cannot activate any abilities after the activation of this card. This is ability is instant activation and cannot be negated. No one can activate abilities for 3 rounds after this one ends.
Whirlpool: Send all non Aquos Bakugan to one single GC. That GC cannot open nor does it have any effect on the Bakugan.
Pyrus Abilities
Ash Cloud:No player is allowed to use abilities for this entire round.
Ashes: Choose one opposing Bakugan battling your Bakugan and reduce it's Gpower by half.
Back Fire: The Gate Card is nullified.
Blazing Fire: Your Bakugan gains 300gs.
Crimson Glare: Transfer 200gs from one opponent battling you to your Bakugan.
Fire Judge: Nullify the last ability your opponent activated this round.
Fire Tornado: Your Bakugan gains 200gs.
Fire Tunnel: Choose one Bakugan and it gains 100gs for each used Pyrus elemental ability.
Fire Wall: Decrease your enemy's Gpower by 200.
Firecracker: The Gate Card effect is nullified.
Flare Burst: Your Bakugan gains 350gs.
Flare Mine: Choose one Gate Card. The next one a Bakugan lands on that GC it will automatically eliminate all Bakugan standing on it.
Frame Fire: The ability is nullified.
Pyrus Blast: Activate only when one of your Pyrus Bakugan was defeated in the last 2 rounds. Choose one of your Bakugan on the field alone on a Gate Card. Then the opposing Bakugan that defeated yours is forced unto your GC and it loses 300gs.
Pyrus Reaction: All your Bakugan gain 200gs for each Pyrus Bakugan on the field.
Rapid Blaze Slash: Choose one of your Bakugan. It gains 200gs and the ability to attack 2 Bakugan anywhere on the field.
Red Square: Choose one GC on the field. All Bakugan standing become Pyrus for the duration of the round.
Ring of Fire: Choose one opposing Bakugan on the field. It cannot use abilities for 3 rounds after this one.
Sacred Flames: Reduce your opponent's Gpower by 300.
Stealth Flare: Return one Bakugan back to it's owner's hand.
White Fire: Activate only when your opponent is activating an ability. Choose one of your Bakugan. Nullify the ability and send that Bakugan to the GC of an opposing Bakugan. The GC cannot open. Requires Pyrus Badge.
Fusion Ability Fire Cyclone: (Fuse with Fire Tornado)
Ventus Abilities
Air Battle: One of your Bakugan travel to another GC but it cannot open.
Backdraft: Nullify the effect of one GC.
Blow Away: Negate one ability and change the location of one Bakugan.
Clear Skies: All Ventus Bakugan on the field gain 200gs.
Crimson Twister: Negate the effect of one GC.
Cyclone Burst: Choose one of your Bakugan. It gains 100gs and the ability to start a long range attack.
Cyclonic Gale: Reduce the Gpower of one Bakugan by half.
Double Fangs–Jade Wind Shot: Increase the Gpower of all Ventus Bakugan by 200.
Extreme Winds: Choose one of your Bakugan. It gains 150gs for each Ventus Bakugan on the field. Secondary Bakugan included.
Floating Lotus: Return one Bakugan back to their owner's hand.
Green Pandemic: Recover one of your used Gate Cards.
Green Square: All Non Ventus Bakugan you are battling cannot use abilities this round.
Green Volt: Nullify the effect of one ability.
Haze: No player can use abilities this round.
Hurricane Overload: Choose one of your Ventus Bakugan. It gains 600gs but it automatically eliminated at the ene of the round.
Hurricane Ring: Choose one of your Bakugan and one opposing Bakugan. Return all other Bakugan to their owner's hand. Now place the two chosen Bakugan on an unopened Gate Card.
Jump Over: Activate only if one of your is in battle. Send one Bakugan from your hand to the battle.
Moonlight Breeze: All Bakugan are brought to one GC.
Tornado Pandemonium: Choose one unopened GC on the field. The next time a Bakugan lands on it, all Bakugan on it are automatically eliminated.
Tornado Season: Negate the effect all of abilities played this round.
Tornado Warning: Move the location of two Bakugan on the field.
Reverse Blow: Activate only when an ability that targets your Bakugan is activated. Change the target of the ability to your opponent's Bakugan.
Rolling Wind: Change the location of one Bakugan on the field.
Scarlet Twister: Choose one of your Bakugan. It can switch postions with any Bakugan on the field.
Shadow Scratch: Negate the GC effect and decreases the Gpower of one Bakugan by 100.
Sky Camaflouge: Choose one of your Bakugan. Move it to another GC and it cannot be defeated this round. It also cannot defeat another Bakugan via through battle.
Sky Dive: Your Ventus Bakugan gains 200gs.
Solar Bliksis: Activate only when you have an ally Haos Bakugan. Move your Bakugan to the same GC as the Haos ally and bring enemy Bakugan to the same GC until there is at least 1 opposing Bakugan.
Solar Ice: Activate only if you have an ally with the Aquos attribute. Nullify the last opposing ability played and increase your Gpower by 400.
Storm Breaker: Activate only when you have a Pyrus Bakugan as your ally.
Ventus Blast: Your Bakugan gains 200gs for each used Ventus elemenal ability.
Ventus Maxima: All Non Ventus Bakugan on the field lose 200gs.
Ventus Reaction: Only Ventus elemental abilities may be played this round.
Winds Of Change: Choose one opposing Bakugan this round. That Bakugan becomes yours until the round ends.
Winds of Fury: Activate only if you posses 3 Ventus Bakugan on the field. Choose one opposing Bakugan and it ia automatically eliminated.
Wind Shield: Increase your Ventus Bakugan's Gpower by 300.
Wind Shift: Switch the Gpower of your Bakugan and the opponents.
Wind Soars: If one posses one Ventus Bakugan that's facing two enemies alone, change the location of two enemy Bakugan.
Wind Tunnel: Choose one Ventus Bakugan. It gains 200gs for each fallen Bakugan.
Winds of Strength: Increase the Gpower of your Bakugan by 200.
Windswept: If at least 3 Bakugan have changed locations during this round, choose one GC and apply the mineghost effect.
Wings of Justice: Activate only if you have one Bakugan remaining in the game. Bring all enemy Bakugan on the field to the same GC as yours. Then add Gpower equal to your defeated Bakugan unto your remaining one. Requires Ventus Badge.
Fusion Ability– Third Wind: (Fused with Moonlight Breeze): All Ventus Bakugan on the field gain 150gs.
Haos Abilities[/b]
Ability Counter: The last ability played by the opponent this round is nullified.
Battery Low: Target one opposing Bakugan. It loses half it's Gpower.
Bright Tunnel: Choose one GC. All Haos Bakugan on that card gain 200gs each.
Chain Ability: Activate only when an ability that would negate another ability has been activated. Negate all opposing abilities.
Comet Booster: Choose one of your Bakugan. It gains 300gs.
Energy Sap: Activate only when your Bakugan is battling another Bakugan. Transfer 200gs from the enemy Bakugan to yours.
Energy Twirl: Nullify the last ability played. Then choose one used ability and it becomes unused again.
Haos Blast: Choose one of your Bakugan currently in battle and losing. For this round only, all your defeated main Bakugan are revived and must join your Bakugan.
Haos Freeze: Choose one Bakugan on the field. It must stay on the same GC until it is defeated.
Haos Reaction: Only Haos elemental abilities may be played this round.
Heaven's Judgment: Activate only when your Haos Bakugan is outnumbered on a GC. Return all other Bakugan to their owner's hand until there is only your Bakugan and one enemy left. For the rest of the round, you can use any used ability and use up to a maximum of 3 abilities after this activation. Requires Haos Badge.
Laserbeam: Choose of your Bakugan. It gains 100gs and the ability to attack any Bakugan on the field.
Light Barrage: Negate the last ability played by the opponent.
Light Tunnel: Decrease your opponent's Gpower by 300.
Lightning Ring: Choose one of your Bakugan. It gains 100gs for each of your used ability.
Lightning Shield: Return one of your Bakugan to your own hand.
Lightning Tornado: Choose one of your opponent's Bakugan. It cannot use abilities for the rest of this round.
Morning Dawn: All Haos Bakugan on the field gain 200gs each.
Nature's Breeze: All opposing Bakugan on the field lose 200gs.
Power Of Light: Choose one of your Bakugan and one opposing Bakugan. They switch locations.
Pure Light: Revive one Bakugan. Can only be used once per match no matter what.
Rapid Haos: Activate only if there is an ongoing battle that you are already a part of. Send in one main or secondary Bakugan to the current GC.
Sattelite: Choose one Bakugan. It is removed from the game for 3 rounds after this round.
Savage X: No one can activate abilities for 3 rounds after this one ends.
Severing Sword: Activate only if you're facing a Bakugan. Any abilities you activate will apply to the enemy's Bakugan and all abilities the opponent plays will apply to your Bakugan.
Shooting Star: Activate only if there is currently a Bakugan removed from the game due to a card effect. Transport it back anywhere on the field. If it's your Bakugan, it gains 300gs. If it belongs to your opponent, it loses 300gs.
Solar Burst: Choose one of your Bakugan. It gains 600gs but is automatically eliminated at the end of the round.
Solar Inforcement:
Solar Ray: Your Bakugan gains 300gs.
Spark Out: Any enhancement that has happened to the opposing Bakugan is negated.
Venomous Beast Torrent Attack: Activate only when you have 2 Bakugan o the field. Decrease their Gpower by 200g each and send them to the same GC as one opponent.
White Fire: Decrease your Bakugan's Gpower by 300gs and gain one used ability back.
Zap Storm: The Gate Card is negated.
Fusion Abillity Lightning Cyclone: (Fuse with Lightning Tornado): The Gate Card cannot open.
Credit to MasonBrown for organizing this list.